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Inflict Paranoia

Inflict Paranoia

-level (
)
Duration:

You magically shatter your enemies’ comradery. Each target that fails has disadvantage on saving throws against being frightened and will not directly support an ally. For example, they will continue to fight, but not cast enhancement or healing spells on their allies, share resources with them, provide cover, or use the Help action. If a creature is already supporting an ally in this way, such as concentrating on a spell, it will immediately stop. A creature can repeat the saving throw at the end of each of its turns, ending the spell’s effects on it on a successful save.

Compulsive Urge

Compulsive Urge

-level (
)
Duration:

Choose a behavior and a condition that triggers it. The behavior can’t include an Attack action, must be simple enough to describe in a single sentence, and can be performed in 1 minute, and the trigger must be something the target can see or hear. For example, you may choose a behavior where the target must buy every faberge egg it sees. When your trigger condition is met, the target must make a saving throw or act out the behavior. If it succeeds on the save, the creature is immune to the effects of the spell for 1 hour.

Stumble

Stumble

-level (
)
Duration:

The target moves up to 10 feet in a direction you choose, stopping short of any ledges or other dangerous hazards, or if it collides with another creature, object, or an obstacle, such as a wall or door. This movement does not provoke opportunity attacks. At the end of its movement, the target falls prone, taking 2d6 bludgeoning damage if it collides with an obstacle. If it collides with another creature or object, the damage is split between them.

Dizziness

Dizziness

-level (
)
Duration:

The target’s balance becomes unsteady.

Dancing Feet

Dancing Feet

-level (
)
Duration:

You cause a musical chord to play and creatures in the area have a sudden urge to dance.

Sufferer's Strike

Sufferer's Strike

-level (
)
Duration:

Your weapon thrums with the power of your misery. As part of casting this spell, make a melee spell attack against the target. On a hit, you deal your weapon damage plus 2d8 force damage.

Transfer Exhaustion

Transfer Exhaustion

-level (
)
Duration:

Your touch draws out a creature’s exhaustion.

Muddle

Muddle

-level (
)
Duration:

You attempt to disorient a creature.

Fortified Will

Fortified Will

-level (
)
Duration:

You harden a creature’s mind with an unbending willpower.