Seeming
Seeming
Until the spell ends or you use an action to dispel it, you can change the appearance of the targets. The spell disguises their clothing, weapons, and items as well as changes to their physical appearance.
Sending
Sending
You send a message of 25 words or less to the target. It recognizes you as the sender and can reply immediately in kind. The message travels across any distance and into other planes of existence. If the target is on a different plane of existence than you, there is a 5% chance it doesn’t receive your message. A target with an Intelligence score of at least 1 understands your message as you intend it (whether you share a language or not).
Sequester
Sequester
You magically hide away a willing creature or object.
Shapechange
Shapechange
You assume the form of a creature of a Challenge Rating equal to or lower than your level. The creature cannot be an undead or a construct, and it must be a creature you have seen.
Shatter
Shatter
An ear-splitting ringing sound emanates through the area. Creatures in the area take 3d8 thunder damage.
Shield
Shield
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the
Shocking Grasp
Shocking Grasp
Electricity arcs from your hand to shock the target.
Silence
Silence
Until the spell ends, a bubble of silence envelops the area, and no sound can travel in or out of it.
Silent Image
Silent Image
You create an illusory image of a creature, object, or other visible effect within the area. The illusion is purely visual, it cannot produce sound or smell, and items and other creatures pass through it.
As an action, you can move the image to any point within range. The image’s movement can be natural and lifelike (for example, a ball will roll and a bird will fly).
Simulacrum
Simulacrum
You sculpt an illusory duplicate of the target from ice and snow. The duplicate looks exactly like the target and uses all the statistics of the original, though it is formed without any gear, and has only half of the target’s hit point maximum. The duplicate is a creature, can take actions, and be affected like any other creature. If the target is able to cast spells, the duplicate cannot cast spells of 7th-level or higher.