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Gentle Repose

Gentle Repose

-level (
)
r
Duration:

The target can’t become undead and doesn’t decay. Days spent under the influence of this spell don’t count towards the time limit of spells which raise the dead.

r
This spell may be cast as a ritual

Greater Restoration

Greater Restoration

-level (
)
Duration:

Healing energy rejuvenates a creature you touch and undoes a debilitating effect. You can remove one of:

Guidance

Guidance

-level (
)
Duration:

The target may gain an expertise die to one ability check of its choice, ending the spell. The expertise die can be rolled before or after the ability check is made.

Guiding Bolt

Guiding Bolt

-level (
)
Duration:

A bolt of light erupts from your hand.

Hallow

Hallow

-level (
)
Duration:

You imbue the area with divine power, bolstering some creatures and hindering others. Celestials, elementals, fey, fiends, and undead cannot enter the area.

Harm

Harm

-level (
)
Duration:

You assail a target with entropic energy. The target takes 14d6 necrotic damage and its hit point maximum is reduced by the same amount for 1 hour. This spell cannot reduce a target to less than 1 hit point.

Heal

Heal

-level (
)
Duration:

A torrent of healing energy suffuses the target and it regains 70 hit points.

Healing Word

Healing Word

-level (
)
Duration:

Healing energy washes over the target and it regains hit points equal to 1d4 + your spellcasting modifier.

Holy Aura

Holy Aura

-level (
)
Duration:

Holy radiance emanates from you and fills the area.

Inflict Wounds

Inflict Wounds

-level (
)
Duration:

You impart fell energies that suck away the target’s life force, making a melee spell attack that deals 3d10 necrotic damage.