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Soulwrought Fists

Soulwrought Fists

-level (
)
Duration:

The target’s hands harden with inner power, turning dexterous fingers into magical iron cudgels. Until the spell ends, the target drops anything it is holding and cannot use its hands to grasp objects or perform complex tasks. A target can still cast any spell that does not specifically require its hands.

Thaumaturgy

Thaumaturgy

-level (
)
Duration:

You draw upon divine power and create a minor divine effect. When you cast the spell, choose one of the following:

True Strike

True Strike

-level (
)
Duration:

You gain an innate understanding of the defenses of a creature or object in range.

Warrior’s Instincts

Warrior’s Instincts

-level (
)
Duration:

Your senses sharpen, allowing you to anticipate incoming attacks and find weaknesses in the defenses of your foes.

Water Breathing

Water Breathing

-level (
)
r
Duration:

Until the spell ends, the targets are able to breathe underwater (and still able to respirate normally).

r
This spell may be cast as a ritual

Water Walk

Water Walk

-level (
)
r
Duration:

Until the spell ends, the targets are able to move across any liquid surface (such as water, acid, mud, snow, quicksand, or lava) as if it were solid ground. Creatures can still take damage from surfaces that would deliver damage from corrosion or extreme temperatures, but they do not sink while moving across it.

A target submerged in a liquid is moved to the surface of the liquid at a rate of 60 feet per round.

r
This spell may be cast as a ritual

Wind Up

Wind Up

-level (
)
Duration:

You wind your power up like a spring.