Divine Word
Divine Word
You utter a primordial imprecation that brings woe upon your enemies. A target suffers an effect based on its current hit points.
Earthquake
Earthquake
Range: Special (500 feet)
You create a seismic disturbance in the spell’s area. Until the spell ends, an intense tremor rips through the ground and shakes anything in contact with it.
Faerie Fire
Faerie Fire
Each object in a 20-foot cube within range is outlined in light (your choice of color).
Fireball
Fireball
A fiery mote streaks to a point within range and explodes in a burst of flame. The fire spreads around corners and ignites unattended flammable objects. Each creature in the area takes 6d6 fire damage.
Fire Bolt
Fire Bolt
You cast a streak of flame at the target. Make a ranged spell attack. On a hit, you deal 1d10 fire damage. An unattended flammable object is ignited.
This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Fire Shield
Fire Shield
Until the spell ends, flames envelop your body, casting
Flame Blade
Flame Blade
A scimitar-shaped blade of fire appears in your hand, lasting for the duration. It disappears if you drop it, but you can use a bonus action to recall it.
Flame Strike
Flame Strike
Area: 10-foot radius, 40-foot high cylinder
A column of divine flame deals 4d6 fire damage and 4d6 radiant damage to creatures in the area.
Forcecage
Forcecage
An opaque cube of banded force surrounds the area, preventing any matter or spells from passing through it, though creatures can breathe inside it.
Force Punch
Force Punch
Make a