Metabolic Stasis
Metabolic Stasis
Creatures in the area when the spell is cast no longer age or require sustenance or
Clairvoyance
Clairvoyance
An invisible sensor is created within the spell’s range. The sensor remains there for the duration, and it cannot be targeted or attacked.
Choose seeing or hearing when you cast the spell. You may use that sense through the sensor as if you were there. As an action, you may switch which sense you are using through the sensor.
Contingency
Contingency
As part of this spell, cast a spell of 5th-level or lower that has a casting time of 1 action, expending spell slots for both. The second spell must target you, and doesn’t target others even if it normally would.
Control Weather
Control Weather
Area: 5-mile radius
Fabricate
Fabricate
You convert raw materials into finished items of the same material. For example, you can fabricate a pitcher from a lump of clay, a bridge from a pile of lumber or group of trees, or rope from a patch of hemp.
Find Steed
Find Steed
You summon a spirit that takes the form of a loyal mount, creating a lasting bond with it.
Forbiddance
Forbiddance
You protect the target area against magical travel. Creatures can’t teleport into the area, use a magical portal to enter it, or travel into it from another plane of existence, such as the Astral or Ethereal Plane. The spell’s area can’t overlap with another forbiddance spell.
Guards and Wards
Guards and Wards
You create wards that protect the target area. Each warded area has a maximum height of 20 feet and can be shaped. Several stories of a stronghold can be warded by dividing the area among them if you can walk from one to the next while the spell is being cast.
When cast, you can create a password that can make a creature immune to these effects when it is spoken aloud. You may also specify individuals that are unaffected by any or all of the effects that you choose.
Guards and wards creates the following effects within the area of the spell.
Hallucinatory Terrain
Hallucinatory Terrain
Range: Special (300 feet)
You weave a veil over the natural terrain within the area, making it look, sound, or smell like another sort of terrain. A small lake could be made to look like a grassy glade. A path or trail could be made to look like an impassable swamp. A cliff face could even appear as a gentle slope or seem to extend further than it does. This spell does not affect any manufactured structures, equipment, or creatures.
Heart of Dis
Heart of Dis
You magically replace your heart with one forged on the second layer of Hell.