What need is there for brute force when a quick hand, a quicker wit, and a dash of theatricality are a far more amusing way to carry the day?
Make Them Laugh
Make Them Laugh
With unmatched enthusiasm you undertake a fantastic bit of comedic gymnastics—flipping off of walls, slipping into cartwheels, landing in splits, and otherwise making a grand fool of yourself to the absolute delight of those able to see your exhausting display.
Instant Allyship
Instant Allyship
The art of battle is driven as much by the minds of combatants as it is their muscles, and you have made it your business to get into a foe’s head, even if only for a brief moment
Really Very Funny
Really Very Funny
A little bit of slipping, an ungainly flip, or a teetering and unlikely turn disorients even the most perceptive of opponents.
Quick, Drink This
Quick, Drink This
No matter how deadly or serious an opponent is, if they can drink, you can splash something down their throat with superlative timing.
Make a Persuasion check opposed by the Insight check of a creature within your reach. On a success, the creature drinks whatever item you are offering to it, whether that is a potion, poison, or otherwise. Any alchemical item (such as an acid flask or alchemist’s fire) deals four times as much damage as normal when a creature drinks it in this way, although any ongoing damage is only dealt twice.
Rolling With The Punches
Rolling With The Punches
Suffering in silence is the worst—pain is far easier to bear when you can laugh it off.
As long as you are able to speak, did not cast a spell with vocalized components on your last turn, and have an ally who can hear and respond to you, once per round you can reduce the damage you take from an attack or spell by an amount equal to your proficiency bonus.
Partner Fall
Partner Fall
The art of the pratfall is to make the dive to the floor spectacular, and nothing impresses like taking somebody down with you.
Old Pal
Old Pal
Sometimes putting on a friendly face and sidling up to an enemy thirsting for your blood is just unexpected enough to work.
Make a Deception check opposed by the Insight check of a creature able to see you. On a success, until the end of your next turn the creature treats you as an ally (instead of an enemy) for the purposes of traits and other effects. The creature can still target you with attacks, and the effects of this combat maneuver end early if you damage it.
Just A Giggle
Just A Giggle
Inversion is at the heart of humor, and nothing upends a no-holdsbarred fight faster than a solid joke.
This is Yours
This is Yours
A good warrior is ready for anything, but even the most experienced opponents don’t expect to receive a gift.
Make a Persuasion or nonmusical Performance check opposed by the Insight check of a creature within reach. On a success, as long as the creature has a free hand and is able to understand you, it takes the object you offer to it. On a success by 5 or more, the creature does not need to be able to understand you
Splash of Humor
Splash of Humor
There’s truth to the old adage that practice makes perfect—and you have endlessly practiced splashing people.