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Warding Wield

Warding Wield

( points)

With seeming ease you whirl your weapon about your body, weaving it in a threatening pattern that makes your opponents hesitant to attack.

Until the start of your next turn, your AC increases by 2.

 

Shrug It Off

Shrug It Off

( points)

Girding yourself when your body is assaulted by more than clenched fists or sharp steel, you defy weakness and overcome.

Reactive Knockdown

Reactive Knockdown

( points)

Putting yourself in just the right position as you strike, your unbalancing hit sends a retreating opponent into a reeling stumble and then the ground.

Lean Into It

Lean Into It

( points)

Not just commiting to an assault, you shoulder into it with all the strength you can bear and deliver hits that resonate in the very bones of your foes.

Heavy Stance

Heavy Stance

( points)

You set yourself firmly in place, determined not to move.

Cleaving Swing

Cleaving Swing

( points)

After you slam your weapon into an opponent you work the momentum of the blow into another strike at a second enemy nearby in a devastating display of might.

When you hit with a melee weapon attack using a weapon with the heavy property, you can use your reaction to make an additional melee weapon attack against a second creature that is also within your reach.

Catch Your Breath

Catch Your Breath

( points)

You have a limited well of stamina that you can draw on to protect yourself from harm.

You regain hit points equal to 1d6 + your proficiency bonus + your Constitution modifier (minimum 0).