Take Weapon
Take Weapon
You snatch your enemy’s weapon and use it against them.
Off-Balancing Strikes
Off-Balancing Strikes
Focusing your attacks on an opponent’s weak points allows you to not just wound, but to confound.
Until the start of your next turn, when you hit a creature with a melee weapon attack instead of dealing damage you can choose to use pulls, shoves, and strikes to put your target off-balance.
Assisted Roll
Assisted Roll
You take the force delivered by an opponent’s failed attack and make it your own, propelling yourself away.
Wary Stance
Wary Stance
With a keen eye you constantly assess everything within sight, paying close attention to subtle visual cues and tells to better anticipate an opponent.
Warning Strike
Warning Strike
When an opponent opens themselves up to a reflexive strike you can deliver a blow that shakes them to their core and forces them to hesitate.
When a hostile creature that you can see moves out of your reach, you can use your reaction to make a melee weapon attack and on a hit its Speed is reduced to 0 until the start of its next turn.
Leading Throw
Leading Throw
An opponent that strikes at you invites peril as they find the momentum from their attack turned against them.
Knockdown Assault
Knockdown Assault
Your unpredictable maneuvering puts your opponent off-balance—when you connect with your weapon they stumble and fall.