Burning Embers of Faith
Burning Embers of Faith
Digging within, you stave off the call of death and surge renewed towards your foes.
When you are reduced to 0 hit points, you can use your reaction to heal a number of hit points equal to your proficiency bonus.
Branding Steel
Branding Steel
You permanently mark your foe with your sword.
Spell Shattering Strike
Spell Shattering Strike
You strike a spellcaster and disrupt their control over magic, fracturing the power behind a spell and transforming the energy so it roots them to the spot.
Disrupting Charge
Disrupting Charge
You charge a spellcaster in order to interrupt their spell.
When a creature you can see casts a spell, you can use your reaction to move up to your Speed. If you end your movement adjacent to that creature, you can make a melee weapon attack against it. On a critical hit, the spell is interrupted (expending the spell slot) and has no effect.
Devoted Assault
Devoted Assault
The battle around you narrows as you focus your ire on a single opponent, ignoring other threats or enemies.
Dispelling Assault
Dispelling Assault
You attack with such fury that your enemy’s magical defenses wither and fail.
When you activate this technique, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. Until the start of your next turn, your weapon attacks score a critical hit on a roll of 19–20, and when you score a critical hit against a creature any spell of 3rd-level or lower on the creature ends.
If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).
Defy Magic
Defy Magic
The potency of magic is dependent upon whoever wields it, and whether arcane or divine most spells and spellcasters pale in comparison to your obsessive conviction.
When you see a creature within 30 feet make a spell attack against you, you can use your reaction to defy it. The creature makes a spellcasting ability check against your maneuver DC or automatically misses with its spell attack.
If the spell is of 7th-level or higher, this combat maneuver has no effect.
Break Spell
Break Spell
You interrupt a spell to stop it being cast.
Stunning Assault
Stunning Assault
You strike your opponent with enough force to stun them.
When you activate this technique, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.
Gaze Of Conviction
Gaze Of Conviction
You lock eyes with an opponent with a fury so potent that it cannot be ignored.