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Burning Embers of Faith

Burning Embers of Faith

( points)

Digging within, you stave off the call of death and surge renewed towards your foes.

When you are reduced to 0 hit points, you can use your reaction to heal a number of hit points equal to your proficiency bonus. 

Branding Steel

Branding Steel

( points)

You permanently mark your foe with your sword.

Spell Shattering Strike

Spell Shattering Strike

( points)

You strike a spellcaster and disrupt their control over magic, fracturing the power behind a spell and transforming the energy so it roots them to the spot.

Disrupting Charge

Disrupting Charge

( points)

You charge a spellcaster in order to interrupt their spell.

When a creature you can see casts a spell, you can use your reaction to move up to your Speed. If you end your movement adjacent to that creature, you can make a melee weapon attack against it. On a critical hit, the spell is interrupted (expending the spell slot) and has no effect.

Devoted Assault

Devoted Assault

( points)

The battle around you narrows as you focus your ire on a single opponent, ignoring other threats or enemies.

Dispelling Assault

Dispelling Assault

( points)

You attack with such fury that your enemy’s magical defenses wither and fail.

When you activate this technique, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. Until the start of your next turn, your weapon attacks score a critical hit on a roll of 19–20, and when you score a critical hit against a creature any spell of 3rd-level or lower on the creature ends. 

If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).
 

Defy Magic

Defy Magic

( points)

The potency of magic is dependent upon whoever wields it, and whether arcane or divine most spells and spellcasters pale in comparison to your obsessive conviction.

When you see a creature within 30 feet make a spell attack against you, you can use your reaction to defy it. The creature makes a spellcasting ability check against your maneuver DC or automatically misses with its spell attack. 

If the spell is of 7th-level or higher, this combat maneuver has no effect.

 

Break Spell

Break Spell

( points)

You interrupt a spell to stop it being cast.

Stunning Assault

Stunning Assault

( points)

You strike your opponent with enough force to stun them.

When you activate this technique, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.

Gaze Of Conviction

Gaze Of Conviction

( points)

You lock eyes with an opponent with a fury so potent that it cannot be ignored.