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Instant Strike

Instant Strike

( points)

You quickly draw and strike with a weapon in the blink of an eye.

Choose a creature within your reach. You draw a melee weapon and use it to make an attack against that creature. You cannot use this combat maneuver against the same creature more than once per combat.

Deflect Strike

Deflect Strike

( points)

With a bit of effort as an opponent strikes at you, you can knock the blow away and divert the attack.

Wounding Strike

Wounding Strike

( points)

Swinging or thrusting with your weapon like you have thousands of times before, you know precisely where its tip grazes and your swing hits at the smallest flaw in an opponent’s armor to deliver a painful wound.

Victory Pose

Victory Pose

( points)

Your victory pose spurs your allies.

Choose a weapon when you learn this combat maneuver. When you score a critical hit with this weapon, you can use your reaction to pose dramatically as you finish the strike. 

Throwing Stance

Throwing Stance

( points)

You wield your weapon with a practiced familiarity that makes it deadly even when a foe is beyond your reach, able to hurl it as accurately as a thrown dagger.

Choose a weapon when you learn this combat maneuver. While you are wielding the chosen weapon it has the rebounding property and thrown property (range 30/60 feet). 
 

Dangerous Signature

Dangerous Signature

( points)

You have mastered a strike that is unmistakably your own.