Discerning Strike
Discerning Strike
A probing blow allows you to take the measure of your foe.
When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. Until the start of your next turn, when you deal damage to a creature you learn its current hit points, hit point maximum, immunities, resistances, and vulnerabilities.
Flowing Form
Flowing Form
You turn into a twisting leaf upon the wind of battle, turning every dodged strike into a sublime counterattack.
Knockdown Assault
Knockdown Assault
Your unpredictable maneuvering puts your opponent off-balance—when you connect with your weapon they stumble and fall.
Death Blow
Death Blow
All your training culminates in this lethal attack. You deliver the perfect killing blow with a single secret technique.
Dashing Razor
Dashing Razor
You feed off the adrenaline from a solid strike and turn that energy into frenetic movement.
Move up to your Speed and make a melee weapon attack against a creature. On a hit, for the next minute your Speed is increased by 10 feet.
Drive Back
Drive Back
You move inexorably forward with an attack which cannot be stopped by blade or shield, forcing your opponent back.
Make a melee weapon attack against a creature. Whether or not you hit, the creature is pushed back 10 feet.
Dangerous Strikes
Dangerous Strikes
The execution and follow through of your strike is exquisite with not an iota of force wasted.
When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. Until the start of your next turn, your weapon attacks score a critical hit on a roll of 19–20.
If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).
United We Stand
United We Stand
You and your allies combine forces and attack a single foe with devastating results.
Make a melee weapon attack against a creature. Any willing ally within your reach can use their reaction to make a melee weapon attack against the same creature.
If the creature is hit by two attacks, it takes extra damage equal to your proficiency bonus.
Doubletime
Doubletime
You execute a perfect retreat that distracts enemies and allows your companions to fall back beside you.
You take the Disengage action, and up to 3 allies within your reach can use their reactions to take the Disengage action and move their Speed.
Look At Me!
Look At Me!
Your strikes make foes hesitate, leaving openings for your allies to move free of danger.