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Double Tackle

Double Tackle

( points)

You and an ally tackle a foe together, your combined strength forcing them to the ground.

Choose an ally you can see. Your ally can use their reaction to move up to 20 feet to be adjacent to a creature you designate. 

Back To Back

Back To Back

( points)

You know how to fight while surrounded by foes and can quickly instruct an ally on how to move in concert to survive against an overwhelming number of foes.

Choose an ally within 5 feet. Until the start of your next turn, as long as that ally remains within 5 feet of you and is able to take actions, and both of you are unmounted, you and your ally increase your AC by 2. 

Wheeling Charge

Wheeling Charge

( points)

You repeatedly charge your mount at your opponent, attacking again and again.

Heartseeker

Heartseeker

( points)

You aim carefully at your opponent’s most vulnerable spot.

Spirited Whistle

Spirited Whistle

( points)

You summon your mount to your side.

When you have become separated from your mount but can see it, you can use an action to whistle. As long as your mount is able to hear you, it uses its reaction to move until it is adjacent to you. 

Saddled Blows

Saddled Blows

( points)

From atop your mount, you strike down at your foes with powerful blows.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.

You must be mounted to use this maneuver. 

Launched Strike

Launched Strike

( points)

You leap from your mount to attack a nearby opponent.

You must be mounted to use this maneuver. 

You leap 10 feet away from your mount and make a melee weapon attack against a creature within your reach before you land. On a hit, your attack becomes a critical hit.

Rearing Menace

Rearing Menace

( points)

You rear your mount, intimidating nearby opponents.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. You must be mounted to use this maneuver. 

Mounted Charge

Mounted Charge

( points)

You charge your foe using your mount’s strength and swiftness to add power to your attack.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.

You must be mounted to use this maneuver. 

Missile Volley

Missile Volley

( points)

Seizing upon the moment you make the sky rain death, striking at a multitude of creatures in rapid succession.

Make a ranged weapon attack against a number of creatures within 10 feet of a point you can see within your weapon’s range.

You may only target a number of creatures equal to or less than your proficiency bonus, you must have ammunition for each target, and you make a separate attack roll for each target.