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Living Shadow

Living Shadow

( points)

Severing yourself from your own shadow, you place it at your opponent’s back! Choose a square within 15 feet. Until the start of your next turn, your shadow (AC 10, 1 hp) occupies the chosen space and has a range of 5 feet. It cannot attack, but it can serve as a flanking partner for you and one other creature that you designate when using this maneuver.

Green-Flame Strike

Green-Flame Strike

( points)

You draw your hand along your blade, limning it in hellish flame.

Blackguard’s Blight

Blackguard’s Blight

( points)

With a hissing malediction, you place your curse upon a specific foe. Before the start of your next turn, when you hit a creature with a melee weapon attack you can choose to lay a curse on it.

Strike from Below

Strike from Below

( points)

If you have Extra Attack, you may use this maneuver in place of one attack.

Howl of Challenge

Howl of Challenge

( points)

On your animal companion’s turn, it makes a melee attack against a creature as it roars , howls, or makes some similar threatening noise.

Wild Strikes

Wild Strikes

( points)

You command your animal companion to attack wildly on its turn. Your animal companion may take the Attack action to make a number of natural weapon attacks equal to your proficiency bonus.

Fetch!

Fetch!

( points)

Choose a creature of the up to one size category larger than your animal companion within 20 feet.

Whirlwind Strike

Whirlwind Strike

( points)

Shouldering into a hard spin you lash out at opponents that have surrounded you, striking at each of them in rapid succession.

Rapid Drink

Rapid Drink

( points)

As casually as any seasoned alchemist, you pluck the cork from a magical concoction and pour it down your throat or a companion’s.

You drink a potion or administer a potion to a creature within reach.