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Catch Your Breath

Catch Your Breath

( points)

You have a limited well of stamina that you can draw on to protect yourself from harm.

You regain hit points equal to 1d6 + your proficiency bonus + your Constitution modifier (minimum 0).

 

Branding Steel

Branding Steel

( points)

You permanently mark your foe with your sword.

Devoted Assault

Devoted Assault

( points)

The battle around you narrows as you focus your ire on a single opponent, ignoring other threats or enemies.

Gaze Of Conviction

Gaze Of Conviction

( points)

You lock eyes with an opponent with a fury so potent that it cannot be ignored.

Imposing Glare

Imposing Glare

( points)

For a moment you unleash your fury forcing your enemy to hesitate.

Blind Instinct

Blind Instinct

( points)

You use all your senses to focus your attacks on a single enemy.

You gain blindsight out to a range of 30 feet. 

If a creature leaves the range of your blindsight, you can use your reaction to mark it as prey and move up to your Speed. The next melee weapon attack you make against that creature before the end of your next turn deals an additional weapon damage die.

Wild Capering

Wild Capering

( points)

You move through the environment like a cat, running along walls and easily leaping across gaps.

Move 30 feet. Until the start of your next turn, you gain a climb speed equal to your Speed and your minimum jump distance increases to 10 feet vertically and 15 feet horizontally. 

Expert Tumble

Expert Tumble

( points)

You throw your body across the battlefield, careening around opponents in a route and manner that makes it difficult to anticipate where you’ll move next.

Heart of the Sword

Heart of the Sword

( points)

You focus on the bond between you and your weapon.

Choose a weapon when you learn this combat maneuver. For the next minute, attacks made with the chosen weapon score a critical hit on a roll of 19–20 and ignore any damage resistances a target might have. If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).
 

Instant Strike

Instant Strike

( points)

You quickly draw and strike with a weapon in the blink of an eye.

Choose a creature within your reach. You draw a melee weapon and use it to make an attack against that creature. You cannot use this combat maneuver against the same creature more than once per combat.