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Instant Allyship

Instant Allyship

( points)

The art of battle is driven as much by the minds of combatants as it is their muscles, and you have made it your business to get into a foe’s head, even if only for a brief moment

Partner Fall

Partner Fall

( points)

The art of the pratfall is to make the dive to the floor spectacular, and nothing impresses like taking somebody down with you.

Pratfall Pull

Pratfall Pull

( points)

Physical comedy resonates best if performed in tandem, and with the right footwork even the unsuspecting can be made into an impromptu stage partner.

Don't Hit Me

Don't Hit Me

( points)

Even a well-told lie of being harmless only works if you’re really believing it when you tell it—and in the midst of a pitched fight it’s easy to muster some real feeling to briefly fool a foe.

Mistfade Retreat

Mistfade Retreat

( points)

As your foe’s deadly attack falls upon you, your form becomes mist and shadow.

Necrotic Grip

Necrotic Grip

( points)

Your grip can wither flesh from bone.

Shadowy Feint

Shadowy Feint

( points)

Lashing out at your target gives you a moment to escape amongst concealing shadows. After making a successful melee attack, you may use your reaction to deal basic melee damage instead of normal weapon damage.

Flame Burst

Flame Burst

( points)

After dealing damage with a melee weapon, select three squares within your reach.

Reactive Ward

Reactive Ward

( points)

When you or an ally within 15 feet are targeted by a spell with a duration of 1 round or less, you may briefly manifest a 5-foot-square shield centered the target.

Quickening

Quickening

( points)

You can expend your reaction to gain