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Parrying Counter

Parrying Counter

( points)

Pointing your weapon at your foe you challenge them, forcing them to lower their defenses so you can launch an attack of your own.

At the end of your turn, you can use your reaction to gain an expertise die to your AC against one creature you can see within reach. This increase to your AC only applies to the chosen creature and ends at the start of your next turn. 

If the creature misses with one or more attacks against you before the start of your next turn, you can make a melee weapon attack against it.

 

Speed Over Strength

Speed Over Strength

( points)

With practiced agility you weave around an opponent wielding a more cumbersome weapon, quickly darting in to strike with a lighter armament.

When a creature attacks you with a melee weapon that has the heavy property, or a Large-sized or larger creature attacks you with a natural weapon, you can use your reaction to make a melee weapon attack against it using a weapon that has the dual-wielding or finesse property.

 

Pilfer Object

Pilfer Object

( points)

You dart forward and snatch an item from a foe just as they start to use it.

Steal Momentum

Steal Momentum

( points)

A quick jab to a pressure point locks your opponent’s joints.

Spinning Parry

Spinning Parry

( points)

A quick step and suddenly you and your foe exchange places.

You can use your reaction to make a Sleight of Hand check when a creature makes a melee attack against you, turning it into a miss if your result is higher than the attack roll. 

Pickpocket

Pickpocket

( points)

You snatch something from your enemy.

When a creature is within your reach, you can use your reaction to make a Sleight of Hand check against it.

 

Painful Pickpocket

Painful Pickpocket

( points)

Sometimes a good diversion is presented to you and though a foe might bloody you, your light fingers find opportunity in the exchange.

When a creature hits you with a melee attack, you can use your reaction to make a Sleight of Hand check against it.

 

Reflect Attack

Reflect Attack

( points)

You redirect your enemy’s attack back upon itself.

Retributive Blow

Retributive Blow

( points)

You return a blow so quickly that your opponent is shocked.

Redirect

Redirect

( points)

Your opponent’s blow is not simply turned away but re-oriented entirely, forced into inflicting a wound against a foe unfortunate enough to be nearby.