Glyph of Warding
Glyph of Warding
You trace a glyph on the target. If the glyph is moved more than 10 feet from its original position, or if it comes within 20 feet of another glyph that you have cast, the spell ends.
Grease
Grease
Grease erupts from a point that you can see within range and coats the ground in the target area, turning it into
Greater Invisibility
Greater Invisibility
The target is
Greater Restoration
Greater Restoration
Healing energy rejuvenates a creature you touch and undoes a debilitating effect. You can remove one of:
Guidance
Guidance
The target may gain an expertise die to one ability check of its choice, ending the spell. The expertise die can be rolled before or after the ability check is made.
Gust of Wind
Gust of Wind
Area: Line 60 feet long and 10 feet wide
Haste
Haste
Until the spell ends, the target’s Speed is doubled, it gains a +2 bonus to AC, it has
Heat Metal
Heat Metal
The target becomes oven hot. Any creature touching the target takes 2d8 fire damage when the spell is cast. Until the spell ends, on subsequent turns you can use a bonus action to inflict the same damage.
Hold Person
Hold Person
The target is
Identify
Identify
You learn the target item’s magical properties along with how to use them. This spell also reveals whether or not a targeted item requires attunement and how many charges it has. You learn what spells are affecting the targeted item (if any) along with what spells were used to create it.
Alternatively, you learn any spells that are currently affecting a targeted creature.