Control Weather
Control Weather
Area: 5-mile radius
Corpse Explosion
Corpse Explosion
A corpse explodes in a poisonous cloud.
Cure Wounds
Cure Wounds
The target regains hit points equal to 1d8 + your
Darklight
Darklight
You create an enchanted flame that surrounds your hand and produces no heat, but sheds
Darkvision
Darkvision
The target gains darkvision out to a range of 60 feet.
Daylight
Daylight
Magical light fills the area.
Deadweight
Deadweight
The target object’s weight is greatly increased.
Detect Magic
Detect Magic
Range: Special (30-foot radius)
Until the spell ends, you automatically sense the presence of magic within range, and you can use an action to study the aura of a magic effect to learn its schools of magic (if any).
The spell penetrates most barriers but is blocked by 3 feet of wood or dirt, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead.
Detect Poison and Disease
Detect Poison and Disease
Range: Special (30-foot radius)
Dispel Magic
Dispel Magic
You scour the magic from your target. Any spell cast on the target ends if it was cast with a spell slot of 3rd-level or lower. For spells using a spell slot of 4th-level or higher, make an ability check with a DC equal to 10 + the spell’s level for each one, ending the effect on a success.