Force Hesitation
Force Hesitation
After working your way into an opponent’s guard you convince them that every step will lead to a disastrous end, and that to divert their attention away from you for even a moment invites devastation.
Agile Feint
Agile Feint
You juke left and right, throw sand, whip out your cloak, or otherwise try to distract your opponent and make them vulnerable to attack.
Take Weapon
Take Weapon
You snatch your enemy’s weapon and use it against them.
Off-Balancing Strikes
Off-Balancing Strikes
Focusing your attacks on an opponent’s weak points allows you to not just wound, but to confound.
Until the start of your next turn, when you hit a creature with a melee weapon attack instead of dealing damage you can choose to use pulls, shoves, and strikes to put your target off-balance.
Assisted Roll
Assisted Roll
You take the force delivered by an opponent’s failed attack and make it your own, propelling yourself away.
Use The Pain
Use The Pain
Seizing on the surge of adrenaline that comes from suffering a severe blow, you lash out with a vengeful strike.
When a creature makes a critical hit against you using a melee weapon attack, you can use your reaction to make a melee weapon attack against it.
Twist the Blade
Twist the Blade
After striking your foe, you twist the blade.
When you hit a creature with a melee weapon attack on a roll of 18 or 19, you can use your reaction to turn the attack into a critical hit.
Practiced Roll
Practiced Roll
With a series of low steps and somersaults you expertly maneuver around opponents.
Dual Grapple
Dual Grapple
You join in a
Double Tackle
Double Tackle
You and an ally tackle a foe together, your combined strength forcing them to the ground.
Choose an ally you can see. Your ally can use their reaction to move up to 20 feet to be adjacent to a creature you designate.