Living Shadow
Living Shadow
Severing yourself from your own shadow, you place it at your opponent’s back! Choose a square within 15 feet. Until the start of your next turn, your shadow (AC 10, 1 hp) occupies the chosen space and has a range of 5 feet. It cannot attack, but it can serve as a flanking partner for you and one other creature that you designate when using this maneuver.
Green-Flame Strike
Green-Flame Strike
You draw your hand along your blade, limning it in hellish flame.
Quickening
Quickening
You can expend your reaction to gain
Mystic Feint
Mystic Feint
When a creature makes a
Duelist's Sigil
Duelist's Sigil
As part of this stance, you trace a rune onto a melee weapon. Your mark is transferred to the next creature you successfully hit with the inscribed weapon. If the marked creature attempts to attack any other target but you, it takes force damage equal to your Intelligence modifier, regardless of whether the attack hits. This stance ends early if you wish to mark another creature or if the target is more than 30 feet away from you.
Blazing Pursuit
Blazing Pursuit
If a creature moves out of your reach, you may expend your reaction to move in the same direction up to 20 feet and make a single melee attack against the creature if they are within your reach.
Wild Strikes
Wild Strikes
You command your animal companion to attack wildly on its turn. Your animal companion may take the Attack action to make a number of natural weapon attacks equal to your proficiency bonus.
Goading Stance
Goading Stance
You command your animal companion to tactically lower its guard.
Coordinated Trip
Coordinated Trip
You command your animal companion to make a
Rolling Strike
Rolling Strike
Flowing through battle like the wind itself, you deftly sprint forward through the reach of enemies to deliver an unexpected attack.