Back To Back
Back To Back
You know how to fight while surrounded by foes and can quickly instruct an ally on how to move in concert to survive against an overwhelming number of foes.
Choose an ally within 5 feet. Until the start of your next turn, as long as that ally remains within 5 feet of you and is able to take actions, and both of you are unmounted, you and your ally increase your AC by 2.
Trample
Trample
You trample down enemies in your path.
You must be mounted to use this maneuver.
Spur Mount
Spur Mount
In tune with your mount, you guide it to greater heights.
Rearing Menace
Rearing Menace
You rear your mount, intimidating nearby opponents.
When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. You must be mounted to use this maneuver.
Trickshot
Trickshot
Carefully judging the wind and everything else that might interfere, you unleash an impressive shot that delights all who see it.
Quickdraw
Quickdraw
With incredible swiftness you tear your weapon from its sheath and let fly a reckless attack.
Countershot
Countershot
With awe-inspiring skill you unleash a thrown weapon or arrow, knocking a missile out of the air.
When you see a missile from a ranged weapon attack enter into the normal range of a weapon you are wielding, you can use your reaction to deflect it. Use a weapon to make a ranged attack against an AC equal to the attack roll of the missile. On a hit, the missile is deflected and misses its target.
At the Narrator’s discretion, certain ranged weapon attacks (like a giant’s thrown rock) may be too heavy to be deflected by Countershot.
Warding Wield
Warding Wield
With seeming ease you whirl your weapon about your body, weaving it in a threatening pattern that makes your opponents hesitant to attack.
Until the start of your next turn, your AC increases by 2.
Shrug It Off
Shrug It Off
Girding yourself when your body is assaulted by more than clenched fists or sharp steel, you defy weakness and overcome.
Reactive Knockdown
Reactive Knockdown
Putting yourself in just the right position as you strike, your unbalancing hit sends a retreating opponent into a reeling stumble and then the ground.