Speed Over Strength
Speed Over Strength
With practiced agility you weave around an opponent wielding a more cumbersome weapon, quickly darting in to strike with a lighter armament.
When a creature attacks you with a melee weapon that has the heavy property, or a Large-sized or larger creature attacks you with a natural weapon, you can use your reaction to make a melee weapon attack against it using a weapon that has the dual-wielding or finesse property.
Charge
Charge
Flinging yourself forward you barrel towards an enemy with your weapon held at the ready to unleash an attack before they can react!
Move up to 30 feet in a straight line and make a melee weapon attack. You can’t take the Dash action and use this maneuver on the same turn.
Pickpocket
Pickpocket
You snatch something from your enemy.
When a creature is within your reach, you can use your reaction to make a Sleight of Hand check against it.
Douse
Douse
You quickly dash a container of liquid over your opponent at an opportune moment.
Mugging Hit
Mugging Hit
As your enemy howls in pain, you swiftly snatch something away from them.
Choose a creature you can see. On a hit with your next melee attack against it before the start of your next turn, you can also make a Sleight of Hand check against the creature.
Perplexing Flurry
Perplexing Flurry
A rain of short, sharp strikes disorients your enemy.
Painful Pickpocket
Painful Pickpocket
Sometimes a good diversion is presented to you and though a foe might bloody you, your light fingers find opportunity in the exchange.
When a creature hits you with a melee attack, you can use your reaction to make a Sleight of Hand check against it.
Deceptive Stance
Deceptive Stance
With practice and training you learn how to shut off your facial reactions amidst battle, taking on a passive countenance from which nothing can be easily gleaned.
You gain an expertise die on Deception and Sleight of Hand checks made in combat
Anticipate Spell
Anticipate Spell
You make your move while your foe is busy casting a spell.
Off-Balancing Strikes
Off-Balancing Strikes
Focusing your attacks on an opponent’s weak points allows you to not just wound, but to confound.
Until the start of your next turn, when you hit a creature with a melee weapon attack instead of dealing damage you can choose to use pulls, shoves, and strikes to put your target off-balance.