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Battering Strike

Battering Strike

( points)

A powerful blow smashes a weapon from your enemy’s grasp.

Warding Wield

Warding Wield

( points)

With seeming ease you whirl your weapon about your body, weaving it in a threatening pattern that makes your opponents hesitant to attack.

Until the start of your next turn, your AC increases by 2.

 

Reactive Knockdown

Reactive Knockdown

( points)

Putting yourself in just the right position as you strike, your unbalancing hit sends a retreating opponent into a reeling stumble and then the ground.

Heavy Stance

Heavy Stance

( points)

You set yourself firmly in place, determined not to move.

Faith Within

Faith Within

( points)

As soon as you spot the workings of magic nearby you can reflexively draw upon your willpower to fortify your mind, body, and soul.

Zealous Stance

Zealous Stance

( points)

By submitting to your fervor you make yourself vulnerable but gain an edge on your opponents.

Striding Swings

Striding Swings

( points)

With supreme confidence you march forward with your attack, stepping heavily into every strike and driving each blow home.

When you activate this technique, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.

Purge Magic

Purge Magic

( points)

As soon as your senses seize upon the uttering of an incantation or a hand working the gestures of magic your body reflexively reacts with violence.

When a creature you can see within your reach casts a spell, you can use your reaction to make a melee weapon attack against it. 

Imposing Glare

Imposing Glare

( points)

For a moment you unleash your fury forcing your enemy to hesitate.

Mercurial Striking Stance

Mercurial Striking Stance

( points)

By tapping into your basic survival instincts you not only unleash your potential—you make certain that every strike counts.

The minimum result on a damage die rolled with a natural weapon, unarmed strike, or weapon with the dual-wielding property is a 3.