Skip to main content

Tsunami Dash

Tsunami Dash

( points)

You sprint through your enemies, striking at every one you pass.

You take the Dash action. During your turn, any time you become adjacent to a creature, you can make a melee attack against it using a weapon that has the dual-wielding or finesse properties. 

You cannot attack the same creature twice in a row in this manner or make more attacks than your proficiency bonus.

 

Whirlpool Strike

Whirlpool Strike

( points)

You spin around, gathering momentum as you strike your foes harder and harder.

Make a melee weapon attack against any number of creatures within 5 feet of you, making a separate attack roll for each target. For each subsequent hit after the first, you deal an additional 1d6 damage.

 

Flowing Steps Stance

Flowing Steps Stance

( points)

You focus on moving so swiftly and with such subtlety that nothing can stop you.

First Blood

First Blood

( points)

You react and attack quicker than the eye can see.

After rolling initiative, you can use your reaction to treat your initiative as if you had rolled a critical success.

 

Pilfer Object

Pilfer Object

( points)

You dart forward and snatch an item from a foe just as they start to use it.

Armor Lock

Armor Lock

( points)

You swiftly adjust your enemy’s armor so that they cannot move.

Reflect Attack

Reflect Attack

( points)

You redirect your enemy’s attack back upon itself.

Death Blow

Death Blow

( points)

All your training culminates in this lethal attack. You deliver the perfect killing blow with a single secret technique.