Skip to main content

Psychic Sunder

Psychic Sunder

( points)

Focusing your psychic energy, you strike an object with concentrated force.

You make a single attack against an unattended object of size Large or smaller, such as a door, with a starglaive maul. On a hit, the object gains the broken condition. If the object is reinforced, you must instead beat its AC by 4 points or more in order to sunder it.

Blinding Light

Blinding Light

( points)

Focusing your mind on your weapon, the illumination from your starglaive intensifies, blinding your foes.

Use an action to intensify your starglaive briefly. All creatures within 10 feet of you who can see the light of your starglaive must make a Constitution saving throw. On a failure, they are blinded until the end of their next turn.

Quantum Slip

Quantum Slip

( points)

You use irregularities in the space-time continuum to continuously jink your ship, making it impossible to target you. Until the start of your next turn, when an attack would hit your starfighter, it misses instead, and when you would fail a saving throw, you succeed instead.

Trust Your Instincts

Trust Your Instincts

( points)

Dispensing with targeting systems and electronic aids, you focus your mind and make an attack out of pure instinct. Your next attack with a starfighter weapon before the start of your next turn automatically hits its target.

Hit the Brakes

Hit the Brakes

( points)

You suddenly decelerate, causing your foe to fly past you and into your gunsights.

Choose another starfighter operating in the same combat zone which has locked on to you. The starfighter makes a Dexterity saving throw. On a failure, you make an attack against the target.

Ace Maneuvering

Ace Maneuvering

( points)

You pull a maneuver either too brilliant or foolhardy for your tail to predict—putting them in your crosshairs.

One starfighter of your choice currently locked on to you makes a Wisdom saving throw or its lock on you is broken and you lock on to it instead. While locked on to a target you have advantage on attacks made against it. This lock on ends if you attack a different target or attempt to lock on to a different target.

Stealth Formation

Stealth Formation

( points)

You mask each other’s energy signatures and try to fly under the radar.

Starfighter pilots in this formation gain an expertise die on Stealth checks.

Triumphant Return

Triumphant Return

( points)

Not to be kept down, you return to the battle, defiant and ready for more.

Sporting Chance

Sporting Chance

( points)

Confident in your ability to prevail, you handicap yourself, granting your opponent a chance at victory and renewing your resolve.

Honourable Bout

Honourable Bout

( points)

Choose one creature within 30 feet of you that can see or hear you and has a clear path to you. Make a Persuasion check against the creature’s passive Insight.