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Reassuring Pat

Reassuring Pat

( points)

Your mount takes comfort from your presence and gains its second wind.

When your mount is hit by an attack, you can use your reaction to pat it reassuringly. Your mount regains hit points equal to your level. 

Steely Steed Stance

Steely Steed Stance

( points)

You focus on a deep and unspoken connection with your mount, lending it strength and working together as one.

Prodigious Leap

Prodigious Leap

( points)

Your mount makes an incredible leap, soaring through the air.

When your mount makes an Athletics check to jump, you can use your reaction to grant it a fly speed equal to half its Speed until the end of your turn. Your mount can only fly in a straight line.

Saddled Blows

Saddled Blows

( points)

From atop your mount, you strike down at your foes with powerful blows.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.

You must be mounted to use this maneuver. 

Rearing Menace

Rearing Menace

( points)

You rear your mount, intimidating nearby opponents.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. You must be mounted to use this maneuver. 

World-Shaking Strike

World-Shaking Strike

( points)

You smash the ground, knocking down your enemies with a shockwave.

Unyielding

Unyielding

( points)

Badly wounded, you force yourself to keep fighting.

When you are reduced to 0 hit points, you can use your reaction to regain hit points equal to 1d12 + your proficiency bonus + your Constitution modifier (minimum 0). 

Unstoppable

Unstoppable

( points)

You power through your enemy’s special attacks.

Unbreakable

Unbreakable

( points)

At the edge of death, you cling firmly to life.

Burning Embers of Faith

Burning Embers of Faith

( points)

Digging within, you stave off the call of death and surge renewed towards your foes.

When you are reduced to 0 hit points, you can use your reaction to heal a number of hit points equal to your proficiency bonus.