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Branding Steel

Branding Steel

( points)

You permanently mark your foe with your sword.

Devoted Assault

Devoted Assault

( points)

The battle around you narrows as you focus your ire on a single opponent, ignoring other threats or enemies.

Stunning Assault

Stunning Assault

( points)

You strike your opponent with enough force to stun them.

When you activate this technique, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.

Furious Barrage

Furious Barrage

( points)

You unleash blow after blow, striking your opponent again and again, oblivious to your surroundings.

Make a melee weapon attack against a creature. On a hit, make another melee weapon attack. You can keep attacking until you miss. You cannot make more attacks than your proficiency bonus in this manner. 

Attack rolls against you have advantage until the beginning of your next turn.

Bloody Roar

Bloody Roar

( points)

A victorious battle cry strikes fear in the heart of your foes.

Blind Instinct

Blind Instinct

( points)

You use all your senses to focus your attacks on a single enemy.

You gain blindsight out to a range of 30 feet. 

If a creature leaves the range of your blindsight, you can use your reaction to mark it as prey and move up to your Speed. The next melee weapon attack you make against that creature before the end of your next turn deals an additional weapon damage die.

Gut Strike

Gut Strike

( points)

You instinctively know when you hit an opponent’s weak spot and can muster an extra bit of force to devastating effect, causing your foe to suffer momentary fatigue.

Perfect Assault

Perfect Assault

( points)

In a blur of smooth motion, you unleash a sequence of attacks.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.

Heart of the Sword

Heart of the Sword

( points)

You focus on the bond between you and your weapon.

Choose a weapon when you learn this combat maneuver. For the next minute, attacks made with the chosen weapon score a critical hit on a roll of 19–20 and ignore any damage resistances a target might have. If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).