Saddled Blows
Saddled Blows
From atop your mount, you strike down at your foes with powerful blows.
When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.
You must be mounted to use this maneuver.
Rearing Menace
Rearing Menace
You rear your mount, intimidating nearby opponents.
When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. You must be mounted to use this maneuver.
World-Shaking Strike
World-Shaking Strike
You smash the ground, knocking down your enemies with a shockwave.
Unyielding
Unyielding
Badly wounded, you force yourself to keep fighting.
When you are reduced to 0 hit points, you can use your reaction to regain hit points equal to 1d12 + your proficiency bonus + your Constitution modifier (minimum 0).
Unstoppable
Unstoppable
You power through your enemy’s special attacks.
Unbreakable
Unbreakable
At the edge of death, you cling firmly to life.
Burning Embers of Faith
Burning Embers of Faith
Digging within, you stave off the call of death and surge renewed towards your foes.
When you are reduced to 0 hit points, you can use your reaction to heal a number of hit points equal to your proficiency bonus.
Branding Steel
Branding Steel
You permanently mark your foe with your sword.
Devoted Assault
Devoted Assault
The battle around you narrows as you focus your ire on a single opponent, ignoring other threats or enemies.
Stunning Assault
Stunning Assault
You strike your opponent with enough force to stun them.
When you activate this technique, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.