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Saddled Blows

Saddled Blows

( points)

From atop your mount, you strike down at your foes with powerful blows.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.

You must be mounted to use this maneuver. 

Rearing Menace

Rearing Menace

( points)

You rear your mount, intimidating nearby opponents.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. You must be mounted to use this maneuver. 

World-Shaking Strike

World-Shaking Strike

( points)

You smash the ground, knocking down your enemies with a shockwave.

Unyielding

Unyielding

( points)

Badly wounded, you force yourself to keep fighting.

When you are reduced to 0 hit points, you can use your reaction to regain hit points equal to 1d12 + your proficiency bonus + your Constitution modifier (minimum 0). 

Unstoppable

Unstoppable

( points)

You power through your enemy’s special attacks.

Unbreakable

Unbreakable

( points)

At the edge of death, you cling firmly to life.

Burning Embers of Faith

Burning Embers of Faith

( points)

Digging within, you stave off the call of death and surge renewed towards your foes.

When you are reduced to 0 hit points, you can use your reaction to heal a number of hit points equal to your proficiency bonus. 

Branding Steel

Branding Steel

( points)

You permanently mark your foe with your sword.

Devoted Assault

Devoted Assault

( points)

The battle around you narrows as you focus your ire on a single opponent, ignoring other threats or enemies.

Stunning Assault

Stunning Assault

( points)

You strike your opponent with enough force to stun them.

When you activate this technique, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.