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Taunt

Taunt

( points)

Abilities: Charisma

Reposition

Reposition

( points)

Abilities: Strength, Dexterity

Low Blow

Low Blow

( points)

Abilities: Intelligence, Wisdom

Knee Strike

Knee Strike

( points)

Abilities: Dexterity, Intelligence, Wisdom

Goad

Goad

( points)

Abilities: Charisma

Deflect

Deflect

( points)

Abilities: Dexterity, Wisdom

Center

Center

( points)

When you or your opponent takes an action or bonus action, you can take a moment to consider an opening to exploit. The next time you use a basic maneuver or dueling maneuver, you can use your choice of Intelligence, Wisdom, or Charisma to calculate your Maneuver DC for that maneuver, as well as to qualify for any ability score prerequisites it may have.

Block

Block

( points)

Abilities: Strength, Constitution