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Young Silver Dragon

Challenge
str
22
dex
14
con
20
int
14
wis
10
cha
18

AC 18 (natural armor)

HP 157 (15d10 + 75; bloodied 78)

Speed 40 ft., fly 80 ft.


Proficiency +4; Maneuver DC 18

Saving Throws Dex +6, Con +9, Wis +4, Cha +8

Skills Arcana +6, History +6, Perception +4 (+1d6), Stealth +6

Damage Immunities cold

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 17

Languages Common, Draconic


Cloud Strider. The dragon suffers no harmful effects from high altitudes.

Innate Spellcasting. The dragon’s spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 

   3/day each: charm person , faerie fire


ACTIONS

Multiattack. The dragon attacks with its bite and twice with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) cold damage.

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons:

Frost Breath. The dragon exhales freezing wind in a 30-foot cone. Each creature in the area makes a DC 17 Constitution saving throw , taking 40 (9d8) cold damage on a failed save or half damage on a success.

Paralyzing Breath. The dragon exhales paralytic gas in a 30-foot cone. Each creature in the area must succeed on a DC 17 Constitution saving throw or be paralyzed until the end of its next turn.

Combat

While individual dragons have their own personalities and tactics, most rely heavily on their breath weapons. They use them whenever they can, preferably from maximum distance and while flying above their enemies. 

When fighting in the open, dragons often circle above their enemies as they wait for their breath weapons to recharge. They only close to melee if their enemies deal significant damage with ranged attacks, or if they can savage an enemy cut off from its allies. Once bloodied , dragons become more aggressive, attacking with bite and claws when their breath weapons aren’t available.

If a dragon is protecting its lair, it utilizes lair features, traps, allies, and architecture such as escape tunnels to keep up a hit-and-run fight, reappearing only when it has a fully-recharged breath weapon. If the dragon is forced into melee combat, it uses its bite and claws against a single foe. If it has legendary actions like Roar and Wing Attack, it uses them to disperse its other enemies.

If reduced to less than one-fourth its hit points while fighting in the open, a dragon flies away. However, it fights to the death to defend its lair, unless it can regain the upper hand through tricks or bargains.


Silver Dragon Lair Features

The save DC for the following effects is 13 + the dragon’s proficiency bonus. Choose or roll one or more of the following lair features:

1 Wispy clouds gather within the lair. Once per day, when the dragon uses Windstorm, it can cause the area of the windstorm to become heavily obscured to creatures other than itself.

2 When the dragon uses its Frost Breath, ground inside the area becomes difficult terrain as spears of ice sprout upwards. Fire damage instantly melts the spears, and the spears also melt when the dragon recharges its Breath Weapon.

3 The dragon can target a point on the ceiling with its Spit Frost action, causing icicles to fall to the ground in a 10-foot-radius cylinder. Creatures in the area make a Dexterity saving throw , taking 11 (2d10) cold damage on a failure. A flying creature that fails the saving throw falls to the ground.

4 Thick ice conceals a 30-foot-diameter escape chimney in the ceiling. The silver dragon can shatter the ice by flying through it, causing a harsh wind to blast down the chimney. Medium or smaller creatures flying up the chimney make a Strength saving throw at the end of each of their turns, being pushed back 60 feet on a failure.


Names

Argenith, Rathadaxio, Clauthilia, Moonsilver, Sariov, Silverwing


Legends and Lore

With an Arcana or History check, characters can learn the following:

DC 10 Silver dragons rarely descend from their mountaintop lairs; when they do, they often disguise themselves as humanoids.

DC 15 A silver dragon’s breath weapon can take two forms: a blast of freezing air or a cloud of paralytic gas.

DC 20 Silver dragons are creatures of the sky. The eldest of them can transform into clouds and summon magical windstorms.

Description

Silver dragons are graceful, majestic dragons that adopt humanoid forms to mentor good-hearted humanoids. They see potential for greatness everywhere, but demand nothing less than perfection from themselves and their students.

Tutors to Smallfolk. Once they grow to full adulthood, silver dragons often take humanoid form to serve as teachers to particularly gifted students. Being so long-lived gives the dragons time to become experts in a variety of fields, and they may pass on their knowledge of art, swordplay, various crafts, or spellcasting to their students. Once a silver dragon selects a protege, it will not rest until its lessons are complete. If the student’s conviction wavers, the dragon may take drastic measures to keep its pupil on track—often to the student’s chagrin.

Hoarders of Art and History. Silver dragons decorate their lairs with objects that remind them of their favorite students: a perfectly crafted blade, a masterwork painting, or even a collection of top-quality alchemical supplies. In addition to such keepsakes, a silver dragon might collect items of historical significance, such as the mast of a warship used in a pivotal battle, a renowned queen’s wedding dress, or a battlement from a castle demolished centuries ago.

Social Butterflies. Silver dragons can’t stand extended isolation and will travel immense distances to visit others of their kind. Without such interactions, a silver dragon may take humanoid form and befriend humanoids passing through its domain. Travelers who aren’t sufficiently receptive to this talkative stranger may find themselves face-to-face with a wrathful dragon.

Behavior

1 In the form of an elf ranger who cares for this area

2 In humanoid form, emerging from a frozen lake

3 With knowledge and advice about the party’s quest

4 Angered by a recent killing in its domain

Signs

1 An ancient roofless tower on a peak, its door frozen shut

2 Swirling winds: if a creature not hostile to the dragon falls, the winds carry it gently to the ground

3 Gray skies, except for a clear patch above a particular peak

4 A field of snow, untouched except for four draconic footprints

Encounters

Silver dragons live in caverns on mountaintops, often at elevations high enough to be shrouded in clouds.

CR 3–4 silver dragon wyrmling with 1d8 + 4 dragonbound warriors , ice mephits , or soldier

Treasure 3,000 sp, 5 quartz gemstones (10 gp each), 2 curios (huge stone throne and weightless boulder), potion of cold resistance , 12 2 crossbow bolts

CR 5–10 young silver dragon ; silver dragon wyrmling with 1d4 berserkers, faerie dragons , or snowmen (see scarecrows)

Treasure 750 gp, 2,000 sp, 3 sets of stylish clothes (100 gp each), 3 silver and amber bracelets (125 gp each), 2 curios (ship’s wheel marked with a famous ship name, map of another world), spell scrolls of alter self and misty step , robe of eyes

CR 11–16 young silver dragon with 2 elktaurs (see centaur), knights , or yetis

Treasure 2,000 gp, 5,000 sp, topaz (500 gp), 10 silver idols (75 gp each), silver ewer (250 gp), 3 curios (giant sword stuck into ground, two magical doors that teleport passers to the other), bag of holding , ring of telekinesis

CR 17–22 adult silver dragon

Treasure 10,000 gp, 12 pieces of jewelry (750 gp each), masterpiece play (2,500 gp), 3 curios (historically famous sword, the first clumsy painting of a master artist, sentient and speaking boulder), 2 oils of sharpness , 2 potions of supreme healing , berserker axe , fairy tale book (acts as rod of security )

CR 23–30 ancient silver dragon ; adult silver dragon with 2 werebears , fey knights , or unicorns

Treasure 25,000 gp, 20 pearls (100 gp each), 3 life-sized silver statues of famous paladins (7,500 gp each), hammer that belonged to a famous smith, 4 arrows of fey slaying , 3 beads of force , giant slayer (rapier) , ring of fire resistance

CR 31+ ancient silver dragon with holy knight , mage, or young silver dragon

Treasure 10,000 pp, diamond necklace (25,000 gp), 2 ruby bracelets (7,500 gp), cloth-of-gold royal robe (7,500 gp), masterpiece painting of a past king (2,500 gp), 3 curios (warhorn that signaled a famous battle charge, broken staff of a famous archmage, 30-foot-long key), oil of sharpness , universal solvent , 3 rapier (named Jack Frost, made of unmelting ice; its wielder gains a fly speed of 60 feet)

Monster Type Description

Dragons include red and gold dragons, which are huge reptilian fire-breathers that number among the world’s most dangerous monsters. This type includes white dragons , which breathe killing frost, as well as smaller reptilian creatures related to true dragons, such as pseudodragons