AC 11
HP 17 (5d8 – 5; bloodied 8)
Speed 30 ft.
Proficiency +2; Maneuver DC 11
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed , frightened , grappled , paralyzed , petrified , prone , restrained , stunned
Senses darkvision 30 ft., passive Perception 10
Languages —
Keen Smell. The swarm has advantage on Perception checks that rely on smell.
Swarm. The swarm can occupy another creature’s space and move through any opening large enough for a Tiny creature. It can’t gain hit points or temporary hit points.
ACTIONS
Bites. Melee Weapon Attack: +2 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm is bloodied .
Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.