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Earless Hungerer

Challenge
str
12
dex
14
con
10
int
10
wis
10
cha
16

AC 13 (natural armor)

HP 22 (5d8; bloodied 11)

Speed 40 ft.


Proficiency +2; Maneuver DC 12

Skills Perception +2, Sleight of Hand +4, Stealth +4

Senses passive Perception 12

Languages Common, Elvish, Sylvan


Magic Resistance. The earless hungerer has advantage on saving throws against spells and other magical effects. 

Deafened. An earless hungerer is deaf , has disadvantage on perception checks based on sound, and resistance to thunder damage.

Joyless Rage. The earless hungerer gains advantage on attacks against creatures it has seen smiling, playing a musical instrument, or dancing, and criticals against such creatures deal an additional 1d6 damage.


ACTIONS

Skull Smash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the earless hungerer moves at least 20 feet straight towards the target before the attack, the target makes a DC 13 Constitution saving throw or is stunned until the end of its next turn.

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Crippling Stomp. Up to two humanoids within 5 feet with feet of the earless hungerer make a DC 13 Dexterity saving throw . On a failure, they take 3 (1d4) bludgeoning damage, their movement speed is halved, and they have disadvantage on attack rolls until the beginning of the earless hungerers’s next turn.

Lullaby. Each humanoid or giant within 30 feet that can hear the earless hungerer makes a DC 13 Constitution saving throw . On a failure, it falls asleep . It wakes up if a creature uses an action to wake it or if the earless hungerer ends a turn without using its action to continue the lullaby. If a creature’s saving throw is successful or the effect ends for it, it is immune to any earless hungerer’s Lullaby for 24 hours. This is a magical charm effect.

Combat

If a hungerer is alone, it rams and fights with its rapier. In a group, one uses Lullaby or Dance Tune while the others fight in melee.


Names

Aravale, Bocacchio, Gracchus, Hoddypeak, Rumpus, Windermere


Description

Legend holds that the first earless hungerer was part of a warlock’s experiment to see what it would take to drive the joy of song and feasting from a satyr. The stories vary in their explanation of what it took, but eventually the torments and starvation drove the satyr to claw off its ears, break its horns and eat its own tongue.

A clan of these savage creatures resides in the Fellspire, consumed with eating food they cannot taste and loathing anything that is able to experience joy. While mute, they communicate with signs in Sylvan.

Behavior

1–3 Reveling

4 Staggering drunk

5 Planning to steal revelers away to a sinister forest

6 Arriving for an unannounced visit and with no intention to leave

7 Sneaking past guards to steal something, kidnap someone, or rescue someone

8 Broke and willing to rob travelers

Signs

1–3 Distant music

4 Cloven hoof print

5 Empty wine jugs

6 Drunk or passed-out revelers

Encounters

Earless hungerers dwell in woodlands in the Faerie Realm and on the Material Plane.

CR 0–2 1 or 2 earless hungerers

Treasure 50 gp, sheet music for a variety of dance tunes (25 gp), 2 potions of healing

CR 3–4 3 or 4 earless hungerers ; 2 earless hungerers with 2 dryads , pixies , or sprites ; 2 or 3 earless hungerers with 1d6 + 6 commoners

Treasure 6 bottles of excellent wine (25 gp each), potion of growth , pipes of the sewers

Monster Type Description

Fey are creatures that are native to Fairyland, also called the Dreaming. These creatures live in a verdant realm of heightened natural beauty and combine grace and danger. Sprites and pixies are fey.