Skip to main content

Oculite

Challenge
Terrain
str
6
dex
14
con
12
int
8
wis
14
cha
14

AC 15 (natural armor)
HP 49 (11d6 + 11; bloodied 24)
Speed 5 ft., fly 30 ft. (hover), swim 30 ft.


Proficiency +2; Maneuver DC 12
Damage Vulnerabilities thunder
Condition Immunities deafened , prone
Senses darkvision 120 ft., passive Perception 12
Languages understands Deep Speech but can’t speak

Aberrant Physiology. The oculite doesn’t require air, sustenance, or sleep.

Refraction. When the oculite takes radiant damage, one creature of the oculite’s choice within 30 feet takes the same amount of damage.


ACTIONS

Energy Ray. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 14 (4d6) fire damage.

Description

When a sentient creature suffers complete liquefaction from an aboleth’s slime cloud, the aboleths isolate them in crystal shells. There, they undergo a metamorphosis that transforms them into an unblinking eye about two feet in diameter. Oculites are often set to patrol a region or scout out an area. When they return to their controller, the aboleth telepathically scans the oculite’s memories for anything of interest.

Behavior

Combat

The oculite stays at least 100 feet away from enemies. When bloodied , it retreats to its aboleth master.

Encounters

Aboleths dwell beneath the Midnight Sea, but their minions explore every part of Underland.

CR 0–2 1 or 2 oculites ; 1d4 slitherwhites

CR 3–4 maw swarm ; 3 or 4 oculites

CR 5–10 aboleth champion

Treasure 150 iron coins (worth 10 gp each, but only to creatures that trade with aboleths); vicious longsword

CR 11–16 aboleth champion with 3 or 4 aboleth thralls , oculites , or slitherwhites ; aboleth brute with 1 or 2 aboleth thralls ; aboleth fallen ascendant

Treasure a barnacled mithral nameplate, torn from an ancient ship, bearing the name Red Queen (worth 5,000 gp), 10 vials of bubbling slime (each acts as a combined potion of greater healing and potion of water breathing )

Monster Type Description

Aberrations are unnatural beings that don’t belong to this plane of existence. Many aberrations are telepathic and use a mental power known as psionic power instead of magic. An aboleth is an aberration.