Queen Bee
Bear-Bonded | Burrowrider | Defiant
Dreadnought | Queen Bee | Rager
Tempest | Troll Slayer
When people repress their anger due to a desire for civility, they can come to feel powerless. Their ability to control their temper becomes frayed at even the smallest slight. A carriage blocking one’s path in a street might provoke ill-directed rage.
It was study of disproportionate anger that led a group of scholars to create a psychic reservoir, siphoning off the simmering rage of unsuspecting citizens. They developed techniques to let those with the proper meditative training deposit their pent-up fury, which others could then call upon when they really needed it.
Members of the Queen Bee Lodge tend to be genteel members of high society, who see their connection to the reservoir as a means of controlling anger that their peers do not understand.
Abuzz with Rage
When you select this path at 3rd level, your rage extends into the minds of others.
Whenever you begin your rage, you may choose a creature within 10 feet of you with which to share your rage. An unwilling creature can make a Wisdom saving throw (DC equals 8 + your proficiency bonus + your Constitution modifier). If it succeeds, you cannot try again to share this rage with it. A creature that fails this saving throw can attempt a new saving throw at the start of each of your turns.
A creature that shares your rage (willingly or unwillingly) has the following benefits and drawbacks until your current rage ends, even if it moves more than 10 feet away from you. It has advantage on Strength checks and Strength saving throws. It cannot cast spells or concentrate on them. If your rage grants Rage Damage it also adds your Rage Damage to any melee weapon attack they make. If your rage grants Rage HP it also gains that Rage HP each turn. A character already benefiting from another rage gets whatever bonus damage or HP is higher.
During your rage, you can spend a bonus action to choose a new creature within 10 ft. to share your rage. This revokes the rage from the previous creature.
Feel My Sting
Members of the lodge prefer not to invite battle, and rather than brandish an obvious weapon they’ll often defend themselves with sword canes or weapons they could holster inside a suit coat or under a skirt.
At 3rd level, while you are wielding a light or finesse weapon in melee and not using a shield, you treat that weapon’s damage die as 1d12, and you may have the weapon gain the heavy property while you’re wielding it. The nature of this combat technique means that if you use a light or finesse weapon in this way, you cannot attack with a weapon held in your other hand on the same turn. You also cannot combine this higher damage die with the benefit from the Dueling fighting style, should you have access to it from some other class.
Hive Communication
At 6th level, your experience with tapping the psychic hive of your lodge lets you share thoughts with others as well. You can speak telepathically to any creature within 60 feet of you. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself. When you communicate with a creature this way, you can sense whether it is under the effect of an enchantment spell or an effect that would charm or frighten (or anything that has no effect against creatures who are immune to being charmed or frightened).
Dull the Sting
Additionally, at 6th level, you gain resistance to psychic damage.
Dance of Thoughts
At 10th level, when an ally within 60 feet fails a saving throw against an enchantment spell or an effect that would charm or frighten (or anything that has no effect against creatures who are immune to being charmed or frightened), you intuitively sense it has happened, and you can use your reaction to transfer the effect to yourself. If you do, you can make your own saving throw to resist the effect.
Queen’s Drone
At 14th level, others in a rage serve you like drone bees serve a queen. When you use an action to Attack, you can force a creature that is sharing your rage to expend its reaction. If it does, the creature makes a melee attack against a creature of your choice, other than itself. Before the attack, you can have the creature move up to half its speed toward your chosen target. You can use this ability once per rage.