Labyrinth Priest
Mazes are found in the myths and religions of cultures the world over, and you believe the greatest truths lie within the mystery of the labyrinth itself. With every warren and passage you navigate, your devotion and the power it grants increases, so surely there must be some truth at the heart of your worship.
Labyrinth Priest Spells
1 - floating disk , skeletal hands
5 - gaseous form , passwall
7 - stone shape , thunder bolt
Light Step
When you choose this archetype at 1st level, your Speed increases by 10 feet while you are unarmored or wearing light armor. Also, armor you wear does not impose disadvantage on your Stealth checks.
Inspired Explorer
Also at 1st level, you always know which direction is north. You gain proficiency in Survival, and you gain an expertise die on Survival checks you make to navigate through mazes.
Additionally, whenever you cast a divination spell of 1st-level or higher, you gain an expertise die that you can apply to one Intelligence or Wisdom ability check you make within the next 10 minutes. You can possess only one expertise die gained in this way at a time.
Channel Divinity: Forge Ahead
Starting at 2nd level, you can use your Channel Divinity to remove afflictions from creatures you can see. As an action, you present your holy symbol and call out for guidance that removes the blinded , charmed , deafened , and frightened conditions, or one level of fatigue or strife , from one creature you choose within 30 feet of you.
Blessed Exploration
At 6th level, your faith grants you boons suitable for an underground denizen. You gain darkvision to a range of 90 feet. Additionally, choose one of the following benefits:
Minotaur’s Memory
You can perfectly recall any route you have traveled.
Shadow Sustenance
If you haven’t been in an area of sunlight for 24 hours, your body begins to fade and you no longer need to eat. This benefit ends when you enter an area of sunlight.
Insightful Knack
At 8th level, you can spend 1 minute studying your environment and attempt a DC 15 Insight check. On a success, you notice something of significance, such as a coded message, a secret door, a hidden chest, or the tracks or other signs of a nearby creature. The nature of the information you intuit depends on the location you are in—the Narrator can always decide there is nothing for you to intuit about your current location or may offer a clue leading to a more relevant location instead. Once you have learned something with this feature, you must finish a long rest before you can do so again.
Labyrinth
Starting at 17th level, you can expend one use of your Channel Divinity to cast the maze spell.