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Gladiator

Class

Gladiators are athletes of bloodsports and performers to mass applause—more than simple warriors, they’re entertainers with a dramatic flair who have survived and triumphed where countless others have failed. Gladiator fighters are champions, feared or beloved but always respected. Their skills in the arena translate well to the battlefield, and the flourishes that received cheers and shocked gasps from the crowd can just as easily win over or strike fear into their enemies. 


Level 3Arena Training

At 3rd level, you gain proficiency with one of the following skills: Acrobatics, Athletics, Intimidation, or Performance. 


Level 3Gladiatorial Traditions

Also at 3rd level, you gain proficiency in one of the following combat traditions of your choice: Mist and Shade, Razor’s Edge, Tooth and Claw. When you gain this feature you can choose one of the maneuvers you know and replace it with another maneuver of the same degree or lower from your newly chosen combat tradition.


Level 3Bloodsport Flourishes

Also at 3rd level, you’ve integrated your ability to please the crowd into ways to impress and intimidate your enemies. You treat any weapon you wield and any armor you wear as if it had the Flamboyant property. In addition, whenever you score a critical hit with a weapon attack you may choose to do a Bloody Flourish or Glorious Flourish.

Bloody Flourish. You make sure your strike is as bloody and gruesome as possible, making an Intimidation check. Each hostile creature within 20 feet of you makes a Wisdom saving throw against a DC equal to the result of your Intimidation check. On a failure, a creature becomes frightened of you until the end of your next turn.

Glorious Flourish. You and your weapons dance and shine with the glory of combat. Make a Performance check. Each hostile creature within 20 feet of you makes a Charisma saving throw against a DC equal to the result of your Performance check. On a failure, a creature becomes charmed by you until the end of your next turn.


Level 7Champion of the Arena

At 7th level, you’ve improved your techniques and methods for landing a crowd-pleasing blow. Your weapon attacks score a critical hit on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).


10th LevelGladiatorial Reputation

At 10th level, you’ve gained the well-known reputation of a gladiator, one that can be at once inspiring, intimidating, and legendary. When you gain this feature at 10th level, you gain every feature from Reputation instead of only selecting one.


Level 15Unmistakable Presence

At 15th level, your presence on the battlefield becomes impossible to ignore. The range of your Bloodsport Flourishes increases from 20 feet to 60 feet.


18th LevelEffortless Flourishes

At 18th level, your reputation precedes you to the point that the mere fact that you’re there is impressive. You can use a bonus action to perform a Bloodsport Flourish (without requiring an attack or critical hit).