Traveler
The very being of a traveler sorcerer is tied to something from elsewhere in the multiverse that calls to them from beyond the Material Plane. They may be the descendant of an extraplanar ancestor, a survivor of a disastrous conjunction of the planes, the heir of a family curse from a spiteful fey, or something else entirely. One way or another, the traveler sorcerer’s very essence seeks to chase horizons unknown—whether they follow its whims proudly or resist its pull, it grants them powers to help them on their travels.
Traveler Archetype Spells
1st level comprehend languages , faerie fire , feather fall , longstrider
3rd level darkvision , levitate , misty step , pass without trace
5th level blink , fly , protection from energy , water walk
7th level banishment , dimension door , freedom of movement , greater invisibility
9th level conjure elemental , mislead , teleportation circle , tree stride
Beyond the Boundary
At 1st level when you choose this archetype, you learn the language of elementals. You can speak, sign, read, and write Primordial.
In addition, you can always choose to use Charisma when making an ability check to navigate, survive in, or remember information about planes of existence other than the Material Plane.
Flutter
Also at 1st level, after casting a spell of 1st-level or higher, you can teleport a short distance to an unoccupied space you can see. The maximum range of this teleportation is equal to 5 feet plus 5 feet per level of the spell.
Gift of Impermanence
Starting at 6th level, once per round when you fail a saving throw against an effect that would cause you to become grappled , incapacitated , paralyzed , petrified , restrained , or stunned , you can spend 1 sorcery point, and reroll one d20 used in the saving throw.
All Terrains
At 14th level, choose one of the following boons:
- You ignore difficult terrain .
- You ignore the effects of extreme heat, extreme cold, and high altitude.
- You gain a swim speed equal to your Speed.
- You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- You can spend 1 sorcery point to gain a fly speed equal to your Speed for 1 hour.
When you finish a long rest , you may switch out your active boon with one other boon from this list.
Touch the Void
At 18th level, you can spend 1 hour in meditation to cast astral projection, dream, or etherealness. Each of these spells is slightly different when cast using this feature, as described below:
Astral Projection. The spell requires no material components, but only affects you.
Dream. You are the messenger in the dream, and while you are influencing the dream you are completely detached from your body.
Etherealness. When the spell ends, you reappear in the space you were in when you originally cast the spell.
After using this feature, you cannot do so again until you finish a long rest .