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Entertainer

You’re a performer who knows how to dazzle a crowd, an artist but also a professional: you never forget to pass the hat after a show.

Are you a lute-strumming singer? An actor? A poet or author? A tumbler or juggler? Are you a rising talent, or a star with an established following?

Ability Score Increases
+1 to and one other ability score.
Skill Proficiencies
Performance, and either Acrobatics, Culture, or Persuasion.
Tool Proficiencies
Gaming set, musical instrument.
Suggested Equipment (Cost
40 gold
)

Lute or other musical instrument, costume.

Feature:
Pay the Piper

In any settlement in which you haven’t made yourself unpopular, your performances can earn enough money to support yourself and your companions: the bigger the settlement, the higher your standard of living, up to a moderate lifestyle in a city.

Adventures and Advancement

Some of your admirers will pay you to plead a cause or smear an enemy. If you succeed at several such quests, your fame will grow. You will be welcome at royal courts, which will support you at a rich lifestyle.

Connection and Memento. Roll 1d10, choose, or make up your own.
D10Entertainer CONNECTIONS
1
Your rival, an equally talented performer.
2
The cruel ringleader of the sinister circus where you learned your trade.
3
A noble who wants vengeance for the song you wrote about him.
4
The actor who says that there’s always room in their troupe for you and your companions.
5
The noble who owes you a favor for penning the love poems that won their spouse.
6
Your former partner, a slumming noble with a good ear and bad judgment.
7
The rival who became successful and famous by taking credit for your best work.
8
The highly-placed courtier who is always trying to further your career.
9
A jilted lover who wants revenge.
10
The many tavernkeepers and tailors to whom you owe surprisingly large sums.
D10Entertainer MEMENTOS
1
Your unfinished masterpiece—if you can find inspiration to overcome your writer’s block.
2
Fine clothing suitable for a noble and some reasonably convincing costume jewelry.
3
A love letter from a rich admirer.
4
A broken instrument of masterwork quality—if repaired, what music you could make on it!
5
A stack of slim poetry volumes you just can’t sell.
6
Jingling jester’s motley.
7
A disguise kit.
8
Water-squirting wands, knotted scarves, trick handcuffs, and other tools of a bizarre new entertainment trend: a nonmagical magic show.
9
A stage dagger.
10
A letter of recommendation from your mentor to a noble or royal court.