Keeper
Your life has been chiefly defined by your charge to protect a great treasure or secret which must be kept from the prying eyes of outsiders. Whether you were tasked with protecting a sacred artifact, concealing the true heir to the throne, or maintaining the seal on an ancient curse, the time has come to step into the wider world.
How have events conspired to make you leave your post? Will the forces that threaten your charge overwhelm you unless you actively seek them out? Did other members of your order banish you for disgraceful actions? Or have you realized you were deceived into defending a great evil and are now seeking to make things right?
The Keeper background can be used to represent membership in the Silence (see Notable Organizations: The Silence), but it may also be used to represent enrollment in other secret societies with similar goals.
Common clothes, disguise kit, signet ring, vestments.
You may select an object, location, or creature other than yourself to serve as your charge, working with your Narrator to make sure that your choice fits well within the game. You gain an expertise die on Insight and Perception checks to identify direct threats to your charge, as well as on Deception and Intimidation checks made to directly protect your charge. You may change your charge with permission from your Narrator, though keep in mind such a change likely involves a significant shift in your circumstances, morals, or goals.
There are those in the world who would seek to abuse, destroy, steal, or profane the secret your protect. If you are a member of an order, other members are willing to provide you (and potentially your party) with a lifestyle dependant on their own, and potentially with other forms of assistance on your travels, as long as doing so does not endanger their own mission. If you keep your charge faithfully, you may be promoted through the ranks, gaining a cover identity that provides you an appropriate lifestyle as well as the free service of up to 2 acolytes or 1 scout , depending on your needs.
Alternatively, if you are acting on your own, you may need to selectively bring others into the fold in order to assist you with keeping your charge. As your reputation spreads in certain circles, you gain the free services of NPCs relevant to your mission and skills and whose maximum total CR is no more than 1. Examples include: 2 apprentice mages , scouts , or soldiers ; 4 acolytes ; 8 bandits , cultists , guards , or warriors .