Cube Herder
You were raised as a cube herder, a hard and dangerous profession with long days and lonely nights. You’ve packed it all in to seek your fortune as an adventurer, far from the familiar acrid smells of your herd.
Why have you gotten out of the saddle? What caused you to leave the range, perhaps never to return? What did you leave behind you—and whom?
Common clothes, 5 days rations, a pair of sturdy, gloves and boots, a cube saddle, a stone paddle (use stats for a club), a playing card set, and a pan pipe or other instrument.
You are able to ride oozes of sufficient size without being immediately engulfed and dissolved (though they may still use their Engulf attack against you). Additionally, as a bonus action you may make a Grab On check against a creature that is only one size category larger than you, gaining an expertise die to your Strength or Dexterity.
You and your companions will be able to find hospitality and a moderate lifestyle on any ranch in the Underland in exchange for occasional wrangling duties when needed. In addition, after your name is associated with a couple of the more notorious adventures, ranchers and other denizens are eager to work with you. You can hire inexperienced followers at half the usual price.
At the Narrator’s discretion, these benefits also apply outside the Underlands as well.