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Breadcrumb

Contact Other Plane

Class(es)
Casting Time
r
Range
Components:
Duration:
1 minute

You consult an otherworldly entity, risking your very mind in the process. Make a DC 15 Intelligence saving throw . On a failure, you take 6d6 psychic damage and suffer four levels of strife until you finish a long rest . A greater restoration spell ends this effect.

On a successful save, you can ask the entity up to 5 questions before the spell ends. When possible the entity responds with one-word answers: yes, no, maybe, never, irrelevant, or unclear. At the Narrator’s discretion, it may instead provide a brief but truthful answer when necessary.

r
This spell may be cast as a ritual