Butcher's Corset
Scabs from wounds on a hydra that did not regenerate, but lived long enough to heal naturally.
Strung tightly against the spine, this corset composed of stiff Ostean planarite allows for control over one’s own severed limbs.
While you are wearing the corset:
* No parts of your body can be individually severed unless you allow such. Any ‘debilitation’ of a body part such as from a savant’s surgical flourish goes away at the end of your turn.
* During your turn, without an action, you can harmlessly detach one or both of your arms, or reattach any number of your body parts sharing your space if they were severed while you were wearing this corset. As an action, you can teleport any number of your severed body parts back onto your body if they are within three miles. Any clothing, armor, and accessories are detached or reattached with the limbs.
* During your turn, if you are not incapacitated and both of your arms are severed, they are entitled to their own movement. Both of your arms function as a single unit, and they have a sympathetic link to you. For most mechanical purposes, you occupy both your actual space and the Tiny space of the arms. Your arms typically have the same AC as you, and only your arms benefit from a shield. You and your arms share temporary effects, and your arms have a fly (hover) speed equal to your highest speed. Your arms ignore the prone condition. Your arms can lift, carry, and otherwise manipulate the environment as you normally would. You can use your arms to take actions and reactions as normal, though if you’re unable to see your target you still suffer disadvantage on your attacks.