AC 13 (natural armor)
HP 32 (5d8 + 10; bloodied 16)
Speed 60 ft.
Proficiency +2; Maneuver DC 13
Damage Immunities poison, psychic
Condition Immunities charmed , fatigue , frightened , paralyzed , petrified , poisoned
Senses passive Perception 11
Languages Common, Machine
Pack Tactics. The cyberraptor has advantage on attack rolls against a creature if at least one of the raptor’s allies is within 5 feet of the creature and not incapacitated.
Malfunction. The cyberraptor malfunctions when it takes a critical hit, becoming confused until another creature within 5 feet makes a DC 10 Engineering check to end the condition.
ACTIONS
Claw. Melee Weapon Attack: +5 to hit, melee range, one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a Medium or smaller creature, it makes a DC 13 Strength saving throw , falling prone on a failure.
Legends and Lore
With an Engineering or Science check, characters can learn the following:
DC 10 Cyberbeasts are fairly common, although they are expensive.
DC 15 Cyberbeasts can understand basic commands and will obey their owners.
Robots don’t only come in the form of humanoids or floating drones–they are also built to resemble animals in all their variety. Used as pets, guards, companions, or in combat, cyberbeasts are robotic versions of bears, panthers, dinosaurs, and more.
1 Guarding a door or location
2 Chained to a wall; it can break the chain with a DC 15 Strength check
3 Prowling, on the search for something to do
4 In standby mode; it will wake up if its passive Perception hears anything
1 A mechanical purring or growling sound
2 A large cage with a power port inside it
3 The sound of metallic claws on the floor
4 Claw marks in a steel bulkhead
Cyberbeasts are found as prestige companions for the rich, and guardians for the powerful.
CR 0–2 1d4+1 cyberwolves ; 1 dire cyberwolf ; 1 cyberraptor
Treasure machine parts worth 50 cr; pet collar with a 100 cr agate gem
CR 3–4 1d4+1 cyberraptors ; 1d4+1 dire cyberwolves ; 1 cybersnake
Treasure machine parts worth 300 cr; pet collars with 1d4+1 gems worth 100 cr each
CR 5–8 1d4+1 cybersnakes
Treasure machine parts worth 1,000 cr; crushed victim wearing carbide plate and a jetpack; 1 starglaive
CR 9–10 1 cyberrex
Treasure machine parts worth 2,000 cr; bag with 2d4 random grenades; 1 multi-scanner
Constructs are beings that were built or made. Some are mindless machines, while others have some form of intelligence. Guardians are constructs.