Your Turn
On Your Turn
When it is your turn, you can move a distance up to your Speed and take your actions. You can declare your intent for your turn in any order, breaking up your movement between actions or using your bonus action first. You can also choose to do absolutely nothing.
Within a single round, you can take an action, a bonus action, and any free actions during your turn, and one reaction at any time. The rules for actions and movement are found in the Actions in Combat and Movement and Position sections of this chapter, respectively.
Off Your Turn
You're still an active participant in Turn-Based Action even when it's not your turn! You have a number of responsibilities to keep track of within an encounter in between taking actions.
1. Plan your actions so you're ready when your turn comes. Creatures who carry long lists of spells especially have a lot of options to manage, and you might not want to spend your precious 6 seconds flipping through a book.
2. Pay attention to the encounter beyond events that involve you. The priorities of you and your allies can change in the blink of an eye, and the actions you were planning can become inappropriate for the task.
3. Be prepared to use your reaction. Reactions have specific conditions that can occur at any time and you don't want to let a golden opportunity escape your grasp.
End of Round
Once all participants have taken their turn, the encounter returns to the start of a new round. The loop persists until the action concludes, or the granularity of Turn-Based Action is no longer needed.