Armor Lock
Armor Lock
You swiftly adjust your enemy’s armor so that they cannot move.
Steal Momentum
Steal Momentum
A quick jab to a pressure point locks your opponent’s joints.
Spinning Parry
Spinning Parry
A quick step and suddenly you and your foe exchange places.
You can use your reaction to make a Sleight of Hand check when a creature makes a melee attack against you, turning it into a miss if your result is higher than the attack roll.
Blinding Blow Stance
Blinding Blow Stance
You pace your attacks in a disruptive flow that makes it easy to follow a strike with maneuvering that temporarily blinds your foes.
Pickpocket
Pickpocket
You snatch something from your enemy.
When a creature is within your reach, you can use your reaction to make a Sleight of Hand check against it.
Feinting Strike
Feinting Strike
You make a skillful, deceptive strike which your foe doesn’t see coming.
Make a melee weapon attack roll using the result of a Sleight of Hand check instead of your attack bonus.
Douse
Douse
You quickly dash a container of liquid over your opponent at an opportune moment.
Mugging Hit
Mugging Hit
As your enemy howls in pain, you swiftly snatch something away from them.
Choose a creature you can see. On a hit with your next melee attack against it before the start of your next turn, you can also make a Sleight of Hand check against the creature.
Force Hesitation
Force Hesitation
After working your way into an opponent’s guard you convince them that every step will lead to a disastrous end, and that to divert their attention away from you for even a moment invites devastation.
Agile Feint
Agile Feint
You juke left and right, throw sand, whip out your cloak, or otherwise try to distract your opponent and make them vulnerable to attack.