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Perfect Assault

Perfect Assault

( points)

In a blur of smooth motion, you unleash a sequence of attacks.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.

Heart of the Sword

Heart of the Sword

( points)

You focus on the bond between you and your weapon.

Choose a weapon when you learn this combat maneuver. For the next minute, attacks made with the chosen weapon score a critical hit on a roll of 19–20 and ignore any damage resistances a target might have. If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).
 

Wind Strike

Wind Strike

( points)

You use a melee weapon to strike a foe from a distance.

Choose a weapon when you learn this combat maneuver. You can use the chosen weapon to strike a distant target with air pressure, giving your attack a normal range of 20 feet and long range of 60 feet. This functions as if your weapon had the thrown property except you don’t actually throw it. 

Mistaken Opportunity

Mistaken Opportunity

( points)

Mastery is making sure even a mistake becomes an opportunity. You follow through on a miss to attack a different enemy.

When you miss with a melee weapon attack against a creature, you can use your reaction to take your momentum and target a different creature within your reach with a melee attack using the same weapon. 

Any Weapon Stance

Any Weapon Stance

( points)

What you wield isn’t what makes you a deadly combatant—you are the weapon. Attaining mastery of some weaponry has taught you how to focus and bring all that practice to bear even with lethal implements you’ve never seen before.

You gain proficiency with all weapons (including rare weapons).

Unsettling Injury

Unsettling Injury

( points)

Your attack unnerves your foe, making it hard for them to concentrate.

Expert Sidestep

Expert Sidestep

( points)

You respond to an attacker’s weapon with a peerless defensive step that displays your prowess as a warrior.

When a creature makes a weapon attack against you, you can use your reaction to gain a bonus to AC equal to your proficiency bonus, possibly turning a hit into a miss.
 

Disarming Assault

Disarming Assault

( points)

Instead of waiting for an opponent to strike so you can slap their weapon away, you lay into them with attacks that knock it from their hands.

When you activate this technique, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.

Preternatural Strikes

Preternatural Strikes

( points)

By executing your attacks with perfect precision your weapon can slip beneath even supernatural defenses.

When you activate this technique, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.

Choose a weapon when you learn this combat maneuver. Until the start of your next turn, your weapon attacks using that weapon ignore resistance to nonmagical weapon damage.
 

Instant Strike

Instant Strike

( points)

You quickly draw and strike with a weapon in the blink of an eye.

Choose a creature within your reach. You draw a melee weapon and use it to make an attack against that creature. You cannot use this combat maneuver against the same creature more than once per combat.