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Springing Stance

Springing Stance

( points)

Every time you step, slide, or turn you do so more quickly than usual and it becomes much easier to hurl yourself about.

You increase the distance of your horizontal jumps by a number of feet equal to your proficiency bonus, and the distance of your vertical jumps by a number of feet equal to half your proficiency bonus. In addition, you gain an expertise die on Acrobatics checks and checks made to jump.

Ride Enemy

Ride Enemy

( points)

You leap atop your enemy just as it attacks.

Raking Strikes

Raking Strikes

( points)

You lash out with one strike that sets up another, faster and wilder attack.

Bounding Strike

Bounding Strike

( points)

You leap and bound toward your enemy with animal fury.

Shove

Shove

( points)

You can use the Shove maneuver to push a creature away. If you are able to make multiple attacks with the Attack action, this maneuver replaces one of them.

Overrun

Overrun

( points)

You can use an action or bonus action to make an Overrun maneuver to move through a hostile creature’s space by forcing your way past.

Knockdown

Knockdown

( points)

You can use the Knockdown maneuver to trip or push a creature down. If you are able to make multiple attacks with the Attack action, this maneuver replaces one of them.

Grapple

Grapple

( points)

You can use the Grapple maneuver to grab or wrestle a creature. If you are able to make multiple attacks with the Attack action, this maneuver replaces one of them.

Grab On

Grab On

( points)

While you cannot grapple a creature two or more size categories larger than you, you can grab onto it.

Disarm

Disarm

( points)

You can use the Disarm maneuver to attempt to knock an item or weapon from a creature’s hand. If you are able to make multiple attacks with the Attack action, this maneuver replaces one of them.