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Farm (stronghold)

Farm (stronghold)

A farm is any organized cultivation and harvesting from the land, from a family steading to a sprawling ranch. This typically includes groves of fruit trees, fields of vegetables, large pastures for the raising of livestock, or a combination of the three.

Rural: A farm is a rural stronghold.

Guildhouse (stronghold)

Guildhouse (stronghold)

A guildhouse is the headquarters of a group of individuals or businesses known as a guild. Guilds can range from criminal enterprises such as thieves guilds, to legitimate concerns such as merchants guilds. There are guilds for most crafts or trades.

Stronghold Feat: You receive a discount for mundane goods and services equal to 5% × your guildhouse’s Grade.

House (Stronghold)

House (Stronghold)

A house provides you and your party a safe place to live. Houses range from small dwellings to opulent palaces filled with ballrooms and banquet halls. When out adventuring, you are able to bring with you some of the comforts of home.

Library

Library

A library is a repository of knowledge contained within the reams and pages of books, scrolls, and tomes stacked atop one another or alongside on rows of shelves, as well as a comfortable area to read them in.

Menagerie

Menagerie

A menagerie contains animals, monsters, and exotic wildlife from around the world. Usually these animals are kept for display, but many druids and rangers operate animal sanctuaries or veterinary services.

Rural: A menagerie can be either a building or a rural stronghold.

Sacred Grove (Stronghold)

Sacred Grove (Stronghold)

A sacred grove which you tend to during downtime helps to attune you to nature. A sacred grove can be as small as a carefully cultivated herb garden or as large as an entire forest. Many castles have a small sacred grove on their lands, often with a symbolic tree or other feature.

Rural: A sacred grove is a rural stronghold.

Castle (Stronghold)

Castle (Stronghold)

A castle is a fortified building and a symbol of power; castles range from small wooden keeps to imposing citadels. Usually featuring reinforced walls and often surrounded by a moat or other defensive feature, a castle is designed to protect the occupants from invading forces.

Building a Stronghold

Building a Stronghold

Your character works hard to earn gold—plundering tombs, killing things and taking their stuff, accomplishing dangerous feats of derring-do. So why would you spend that money on a building rather than on a shiny new suit of armor or a magical sword?

A stronghold offers benefits that are designed to be equal or superior to the equivalent expenditure in arms and equipment. These benefits grant stronghold builders (and their parties) resources, bonuses, powers, and abilities which directly affect them, and which make their tomb raiding easier.