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Spellbound Oath

Spellbound Oath

-level (
)
Duration:

This spell binds two creatures to an agreement spoken as the part of the casting of the spell in a language that both parties understand.

The agreement must include a promise by both parties to do or refrain from doing something specific. The promises do not need to be the same or equal but mustn’t be obviously harmful to either creature. For example, an archfey may promise to restore the freedom of a loved one in exchange for a mortal becoming their emissary.

Fey Tongue

Fey Tongue

-level (
)
Duration:

You gain a +10 bonus on Insight checks made to understand the meaning of any spoken Sylvan, Elvish or Primordial that you hear, or any written text in those languages that you can touch.

Planar Slumber (Tier 2)

Planar Slumber (Tier 2)

The result of planar shifts, teleportation spells gone wrong, and the power of malicious fey or monsters of dream, planar slumber causes a creature’s taxed mind to turn to sleep to recover from the acute sensation of being detached from reality.

Mobile (Stronghold Feature)

Mobile (Stronghold Feature)

Choosing the mobile feature means that a stronghold can also double as a vehicle. The cost for this feature should be handled on a case-bycase basis by the narrator. For strongholds that start as vehicles, such as the ship, there is no cost modifier. Adventurers who want a walking castle, however, will likely be spending far more to cover the cost of engineers, spellcasters, and components.

Ship (Stronghold)

Ship (Stronghold)

A ship is a floating bastion, able to carry crew, passengers, and supplies on long voyages. Some ships are bare or outfitted for war; others are luxuriously appointed, making every journey a pleasure.